|Edgeworks Forums » Edgeworks Productions » News Archive » TerraGenesis v3.4|
|Jan 17 2017, 1:54am|
Joined: Feb 3rd, 2005
Location: Los Angeles, CA
|You asked, and now I'm answering! Many players have said that TerraGenesis is too complex to learn easily, and others have said that they're looking for new challenges after having beaten every world in the game. Well I'm solving two problems with one update:
- BEGINNER MODE: Streamlined features, easier resource management, and fewer random events help new players get their bearings during their first game.
- EXPERT MODE: Unique challenges, increased complexity, and unexpected disasters will keep even the most experienced players on their toes!
And, as always, this update contains numerous smaller bug fixes and new additions, many of which were suggested by the players:
- Added "Connect" section to Main Menu: engage with other players and the developer across your favorite platforms, and discover other TerraGenesis-related content!
- Added a Biomass bar to the Stats Summary page
- Added a popup warning about the dangers of time travel (for those who haven't seen Terminator, Back to the Future, 12 Monkeys, Primer, Looper, Doctor Who, or Time Bandits)
- Fixed a bug that would cause random events not to occur on some games
- Fixed a bug that would allow for repetitive holiday events
- Fixed a bug that would allow for strange Culture slider behaviors (thanks, Mohammad!)
- Fixed a bug that would start games on ice moons with no pre-existing ice
- Improved Mars texture quality
- Improved city light rendering on high-population worlds
If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!
Thanks to Sneaky and SquattingB for the awesome avatar!
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