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Edgeworks Forums   »   Edgeworks Productions   »   News Archive   »   February 9th, 2019
Feb 8 2019, 5:53pm

Joined: Feb 3rd, 2005
Location: Los Angeles, CA
Posts: 1,722
Achievements: 24

Happy February 9th!

For those who are joining us for the first time, February 9th is the anniversary of Edgeworks's first project: a Halo 2 machinima webseries called The Codex. Ever since then, we celebrate each year with new announcements and other exciting info about our latest projects.

This year, I'll start off with the big one: TerraGenesis 5.0 is officially coming out on April 16th, 2019! It's been a long time coming, with the Android release and a ton of other stuff along the way, but we're finally putting the finishing touches on it and putting it through a intense QA session. It's a massive update, by far the biggest content update in TerraGenesis's history, and we're working hard to make sure that it is 100% bug-free by the time it launches.

And speaking of new content, you can see some of it today: TerraGenesis officially has its own website! It's mostly stuff that a seasoned player will already know, but it does showcase our beautiful new Faction Characters that will be coming in 5.0. There characters are the first step in a major effort to help bring deeper lore and personality to our four in-game factions, and as you'll see in the faction descriptions on that website, they're not the only step we're taking.

Which brings me to the next point: over the next few weeks and months, we're going to start teasing more of the features coming in TerraGenesis 5.0. We've already announced three: a new playable bundle of worlds called Historical Earths, a cultural engagement system called Natives, and a deadly new threat called Worldkillers. But those are just a few of the 100+ new features and changes that we've added to TerraGenesis 5.0 so far, with more on the way.

And with that in mind, I'd like to introduce you to our next 5.0 feature: a completely redesigned graphics system! Watching your planet transform has always been one of the most exciting parts of TerraGenesis, and in 5.0 it's going to be a completely new experience. From smoothly rounded spheres to atmospheric sheens and blooms, from improved light diffusion to oceanic shallows and coastlines, the in-game planet renderer has been rebuilt from the ground up to be as photorealistic as possible. Click here for a comparison!

We'll be releasing more info about TerraGenesis 5.0 as we get closer to April 16th, but in the meantime be sure to check your worlds today for a little surprise, and Happy February 9th!

Thanks to Sneaky and SquattingB for the awesome avatar!
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