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Edgeworks Forums   »   Edgeworks Productions   »   News Archive   »   TerraGenesis v4.2
Nerrolken
Feb 28 2017, 12:49am


Joined: Feb 3rd, 2005
Location: Los Angeles, CA
Posts: 1,719
Achievements: 24


This update contains numerous small bug fixes and new additions, many of which were suggested by the players:

- Fixed a bug that would allow a random event saving “hundreds of lives” on cities with less than 100 population (thanks, Gage!)
- Fixed a bug that would cause the BioFixture Lab to have side effects that differ from its description (thanks, Michael!)
- Fixed a bug that would cause some colony/outpost minimaps to appear flooded
- Fixed a bug that would cause seams to appear on the back of some worlds
- Fixed a bug related to the Biomass row of the Stats Summary page
- Improved rendering performance on high-population worlds

If you spot another bug, have a question, or want to connect with the community, check out Facebook.com/TerraGenesisGame, reddit.com/r/TerraGenesisGame, Twitter.com/SettleTheStars, or www.EdgeworksEntertainment.com. And as always, if you want to help support an indie game developer pursuing his dream, please leave TerraGenesis a review on the App Store and help spread the word!

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Thanks to Sneaky and SquattingB for the awesome avatar!
   
 
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